things that were
Completed
Basic movement
Walking, running, jumping, and swimming, all modifiable by rulesets.
Ruleset creation
Customize stats, skills, abilities, and the math behind your rules.
Networking
Opening the game, hosting a server, and playing with friends. Dedicated server support TBD.
Backstory creation
Node graphs to represent a CYOA-style backstory tree. Granting characters skills, items, etc from their choices.
Difficulty customization
On a per-campaign basis. Make your game cozy or hardcord as you see fit.
things that are
In-Progress
Survival systems
Adding constraints through hunger, thirst, and temperature.
Map creation
Painting terrain and biomes, filling the map with places and people.
Campaign tone
Uploading custom images and music. Creating the vibe of your campaign.
Adventure scripting
Setting up encounters, triggers, and world reactions. Clear win and lose conditions.
Combat essentials
Combat system prototyping. Health, injury, and death
Inventory management
Item uses and effects. Item qualities. Buying and selling.
Crafting systems
Combining items at crafting stations to produce new items. Skill levels affect quality.
coming soon
The next playtest
Playtests are currently internal, but details will be added here to show the current state of the game and what's in the works.
things that have not yet come to pass
Not Started
So much more
Check back soon for more details.