The Roadmap
Crafting, exploration, diplomacy - whatβs next?
This is a one-person-show, so we need to be smart with how we prioritize things. This roadmap outlines broad topics that will eventually be implemented and whatβs currently in-progress.
π§ Single player
Creating your own private worlds and controlling one or more characters in a simulated universe.
π§ Travel
Navigating from point A to point B, the passage of time as you do so, and the semi-random encounters you face along the way. Enabling admins to create places.
π§ Skills
Gaining experience, leveling skills, and acquiring abilities to unlock additional content. Enabling admins to create custom rulesets using advanced formulas.
π§ Mapmaking
π Appearances
π Personalities
π§ Multiplayer
Hosting your own custom servers for your friends or the public. Enabling admins to manage player permissions, whitelists, bans, etc.
π§ Diplomacy
Talking with people, forming relationships, joining organizations, and completing quests. Enabling admins to create NPCs, organizations, and questlines.
π§ Crafting
Harvesting resources, refining them into intermediate parts, and assembling them into useful things. Enabling admins to design custom crafting stations and recipes.
π Combat
π Stealth
π Magic
The possibilities are endless, but my time is not.
Fortunately, I have a secret weapon. Iβve spent long nights in the laboratory cobbling together a code-generation tool called Constructor.
So far it has generated 15,012 lines of code, making up ~63% of Untold Loreβs codebase.