Roadmap

Where the game is, and where it's going.

This reflects the current state, progress, and plans for the game. Stay tuned for more updates as development progresses.

things that were

Completed

  • Basic movement

    Walking, running, jumping, and swimming, all modifiable by rulesets.

  • Ruleset creation

    Customize stats, skills, abilities, and the math behind your rules.

  • Networking

    Opening the game, hosting a server, and playing with friends. Dedicated server support TBD.

  • Backstory creation

    Node graphs to represent a CYOA-style backstory tree. Granting characters skills, items, etc from their choices.

  • Difficulty customization

    On a per-campaign basis. Make your game cozy or hardcord as you see fit.

things that are

In-Progress

  • Survival systems

    Adding constraints through hunger, thirst, and temperature.

  • Map creation

    Painting terrain and biomes, filling the map with places and people.

  • Campaign tone

    Uploading custom images and music. Creating the vibe of your campaign.

  • Adventure scripting

    Setting up encounters, triggers, and world reactions. Clear win and lose conditions.

  • Combat essentials

    Combat system prototyping. Health, injury, and death

  • Inventory management

    Item uses and effects. Item qualities. Buying and selling.

  • Crafting systems

    Combining items at crafting stations to produce new items. Skill levels affect quality.

coming soon

The next playtest

Playtests are currently internal, but details will be added here to show the current state of the game and what's in the works.

things that have not yet come to pass

Not Started

  • So much more

    Check back soon for more details.